MEDIA & ENTERTAINMENT
Global Augmented Reality (AR) and Virtual Reality (VR) Market - Industry Trends and Forecast to 2032
REPORT OVERVIEW
Global Augmented Reality (AR) and Virtual Reality (VR) Market, By Enterprise (Small Enterprises, Medium Enterprises, Large Enterprises), Technology (Augmented Reality, Virtual Reality), Component (Hardware, Software, Services), Device (Head Mounted Display, Handheld Devices, Head-up display, Smartglasses, Others), End-User (Commercial, Consumer), Application (Gaming, Media & Entertainment, Real Estate, Education, Retail, Healthcare, Engineering, Others ), Region (North America, Europe, Asia-Pacific, South America, Middle East and Africa) – Industry Trends and Forecast to 2032.
Market Insights
Market Dynamics
- Increasing demand for immersive and interactive technologies.
- Increased use in retail for virtual try-ons and enhanced shopping experiences.
- High costs of hardware and development.
- Concerns over privacy and data security.
- Expansion into industrial applications like manufacturing and maintenance.
- Potential in tourism for virtual travel experiences.
- Regulatory hurdles and legal issues.
- User acceptance and comfort with immersive experiences.
SEGMENTATION
- Enterprise
- Small Enterprises
- Medium Enterprises
- Large Enterprises
- Technology
- Augmented Reality
- Virtual Reality
- Component
- Hardware
- Software
- Services
- Device
- Head Mounted Display
- Handheld Devices
- Head-up display
- Smartglasses
- Others
- End-User
- Commercial
- Consumer
- Application
- Gaming
- Media & Entertainment
- Real Estate
- Education
- Retail
- Healthcare
- Engineering
- Others
- North America
- U.S.
- Canada
- Mexico
- Rest of North America
- Europe
- Germany
- U.K.
- France
- Italy
- Spain
- Russia
- The Netherlands
- Belgium
- Turkey
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Singapore
- Malaysia
- Australia
- Thailand
- Philippines
- Rest of Asia-Pacific
- South America
- Brazil
- Argentina
- Chile
- Colombia
- Rest of South America
- Middle East and Africa
- Kingdom of Saudi Arabia
- South Africa
- U.A.E.
- Egypt
- Rest of Middle East and Africa
KEY MARKET PLAYERS
- Alphabet Inc.
- Apple Inc.
- Augmented Pixels Inc.
- Blippar Ltd.
- CyberGlove Systems Inc.
- Eon Reality Inc.
- HP Inc.
- HTC Corp.
- Innovega Inc.
- Lenovo Group Ltd.
Table OF CONTENTS
- SECTION 1 - INTRODUCTION
- 1.1 Taxonomy
- 1.2 Market Overview
- 1.3 Currency and Limitations
- 1.3.1 Currency
- 1.3.2 Limitations
- 1.4 Key Competitors
- SECTION 2 - RESEARCH METHODOLOGY
- 2.1 Research Approach
- 2.2 Data Collection and Validation
- 2.2.1 Secondary Research
- 2.2.2 Primary Research
- 2.3 Market Assessment
- 2.3.1 Market Size Estimation
- 2.3.2 Bottom-up Approach
- 2.3.3 Top-down Approach
- 2.3.4 Growth Forecast
- 2.4 Market Study Assumptions
- 2.5 Data Sources
- SECTION 3 - EXECUTIVE SUMMARY
- 3.1 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Enterprise
- 3.2 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Technology
- 3.3 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Component
- 3.4 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Device
- 3.5 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by End-User
- 3.6 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Application
- 3.7 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Geography
- 3.8 Market Position Grid
- SECTION 4 - PREMIUM INSIGHTS
- 4.1 Regulatory Framework
- 4.1.1 Standards
- 4.1.2 Regulatory Landscape
- 4.2 Value Chain Analysis
- 4.3 Supply Chain Analysis
- 4.4 COVID-19 Impact
- 4.5 Russia-Ukraine War Impact
- 4.6 PORTER's Five Force Analysis
- 4.7 PESTLE Analysis
- 4.8 SWOT Analysis
- 4.9 Go to Market Strategy
- 4.10 Opportunity Orbit
- 4.11 Multivariate Modelling
- 4.12 Pricing Analysis
- SECTION 5 - MARKET DYNAMICS
- 5.1 Trends
- 5.1.1 Increasing adoption in gaming, entertainment, and education sectors.
- 5.1.2 Growth in enterprise applications like training, simulation, and remote collaboration.
- 5.1.3 Trend 3
- 5.2 Drivers
- 5.2.1 Increasing demand for immersive and interactive technologies.
- 5.2.2 Increased use in retail for virtual try-ons and enhanced shopping experiences.
- 5.2.3 Driver 3
- 5.2.4 Driver 4
- 5.3 Restraints
- 5.3.1 High costs of hardware and development.
- 5.3.2 Concerns over privacy and data security.
- 5.3.3 Restraint 3
- 5.4 Opportunities
- 5.4.1 Expansion into industrial applications like manufacturing and maintenance.
- 5.4.2 Potential in tourism for virtual travel experiences.
- 5.4.3 Opportunity 3
- 5.4.4 Opportunity 4
- 5.5 Challenges
- 5.5.1 Regulatory hurdles and legal issues.
- 5.5.2 User acceptance and comfort with immersive experiences.
- 5.5.3 Challenge 3
- SECTION 6 - GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET, BY ENTERPRISE
- 6.1 Enterprise Summary
- 6.2 Market Attractive Index
- 6.3 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Enterprise (2019-2032)
- SECTION 7 - GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET, BY TECHNOLOGY
- 7.1 Technology Summary
- 7.2 Market Attractive Index
- 7.3 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Technology (2019-2032)
- SECTION 8 - GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET, BY COMPONENT
- 8.1 Component Summary
- 8.2 Market Attractive Index
- 8.3 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Component (2019-2032)
- SECTION 9 - GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET, BY DEVICE
- 9.1 Device Summary
- 9.2 Market Attractive Index
- 9.3 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Device (2019-2032)
- SECTION 10 - GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET, BY END-USER
- 10.1 End-User Summary
- 10.2 Market Attractive Index
- 10.3 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by End-User (2019-2032)
- SECTION 11 - GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET, BY APPLICATION
- 11.1 Application Summary
- 11.2 Market Attractive Index
- 11.3 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Application (2019-2032)
- SECTION 12 - GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET, BY GEOGRAPHY
- 12.1 Regional Summary
- 12.2 Market Attractive Index
- 12.3 Global Augmented Reality (AR) and Virtual Reality (VR) Market, by Geography (2019-2032)
- SECTION 13 - NORTH AMERICA AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET
- 13.1 North America Summary
- 13.2 Market Attractive Index
- 13.3 North America Augmented Reality (AR) and Virtual Reality (VR) Market, by Enterprise (2019-2032)
- 13.4 North America Augmented Reality (AR) and Virtual Reality (VR) Market, by Technology (2019-2032)
- 13.5 North America Augmented Reality (AR) and Virtual Reality (VR) Market, by Component (2019-2032)
- 13.6 North America Augmented Reality (AR) and Virtual Reality (VR) Market, by Device (2019-2032)
- 13.7 North America Augmented Reality (AR) and Virtual Reality (VR) Market, by End-User (2019-2032)
- 13.8 North America Augmented Reality (AR) and Virtual Reality (VR) Market, by Application (2019-2032)
- 13.9 North America Augmented Reality (AR) and Virtual Reality (VR) Market, by Country (2019-2032)
- 13.9.1 U.S.
- 13.9.2 Canada
- 13.9.3 Mexico
- 13.9.4 Rest of North America
- SECTION 14 - EUROPE AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET
- 14.1 Europe Summary
- 14.2 Market Attractive Index
- 14.3 Europe Augmented Reality (AR) and Virtual Reality (VR) Market, by Enterprise (2019-2032)
- 14.4 Europe Augmented Reality (AR) and Virtual Reality (VR) Market, by Technology (2019-2032)
- 14.5 Europe Augmented Reality (AR) and Virtual Reality (VR) Market, by Component (2019-2032)
- 14.6 Europe Augmented Reality (AR) and Virtual Reality (VR) Market, by Device (2019-2032)
- 14.7 Europe Augmented Reality (AR) and Virtual Reality (VR) Market, by End-User (2019-2032)
- 14.8 Europe Augmented Reality (AR) and Virtual Reality (VR) Market, by Application (2019-2032)
- 14.9 Europe Augmented Reality (AR) and Virtual Reality (VR) Market, by Country (2019-2032)
- 14.9.1 Germany
- 14.9.2 U.K.
- 14.9.3 France
- 14.9.4 Italy
- 14.9.5 Spain
- 14.9.6 Russia
- 14.9.7 The Netherlands
- 14.9.8 Belgium
- 14.9.9 Turkey
- 14.9.10 Rest of Europe
- SECTION 15 - ASIA-PACIFIC AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET
- 15.1 Asia-Pacific Summary
- 15.2 Market Attractive Index
- 15.3 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) Market, by Enterprise (2019-2032)
- 15.4 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) Market, by Technology (2019-2032)
- 15.5 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) Market, by Component (2019-2032)
- 15.6 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) Market, by Device (2019-2032)
- 15.7 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) Market, by End-User (2019-2032)
- 15.8 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) Market, by Application (2019-2032)
- 15.9 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) Market, by Country (2019-2032)
- 15.9.1 China
- 15.9.2 India
- 15.9.3 Japan
- 15.9.4 South Korea
- 15.9.5 Singapore
- 15.9.6 Malaysia
- 15.9.7 Australia
- 15.9.8 Thailand
- 15.9.9 Philippines
- 15.9.10 Rest of Asia-Pacific
- SECTION 16 - SOUTH AMERICA AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET
- 16.1 South America Summary
- 16.2 Market Attractive Index
- 16.3 South America Augmented Reality (AR) and Virtual Reality (VR) Market, by Enterprise (2019-2032)
- 16.4 South America Augmented Reality (AR) and Virtual Reality (VR) Market, by Technology (2019-2032)
- 16.5 South America Augmented Reality (AR) and Virtual Reality (VR) Market, by Component (2019-2032)
- 16.6 South America Augmented Reality (AR) and Virtual Reality (VR) Market, by Device (2019-2032)
- 16.7 South America Augmented Reality (AR) and Virtual Reality (VR) Market, by End-User (2019-2032)
- 16.8 South America Augmented Reality (AR) and Virtual Reality (VR) Market, by Application (2019-2032)
- 16.9 South America Augmented Reality (AR) and Virtual Reality (VR) Market, by Country (2019-2032)
- 16.9.1 Brazil
- 16.9.2 Argentina
- 16.9.3 Chile
- 16.9.4 Colombia
- 16.9.5 Rest of South America
- SECTION 17 - MIDDLE EAST AND AFRICA AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) MARKET
- 17.1 Middle East and Africa Summary
- 17.2 Market Attractive Index
- 17.3 Middle East and Africa Augmented Reality (AR) and Virtual Reality (VR) Market, by Enterprise (2019-2032)
- 17.4 Middle East and Africa Augmented Reality (AR) and Virtual Reality (VR) Market, by Technology (2019-2032)
- 17.5 Middle East and Africa Augmented Reality (AR) and Virtual Reality (VR) Market, by Component (2019-2032)
- 17.6 Middle East and Africa Augmented Reality (AR) and Virtual Reality (VR) Market, by Device (2019-2032)
- 17.7 Middle East and Africa Augmented Reality (AR) and Virtual Reality (VR) Market, by End-User (2019-2032)
- 17.8 Middle East and Africa Augmented Reality (AR) and Virtual Reality (VR) Market, by Application (2019-2032)
- 17.9 Middle East and Africa Augmented Reality (AR) and Virtual Reality (VR) Market, by Country (2019-2032)
- 17.9.1 Kingdom of Saudi Arabia
- 17.9.2 South Africa
- 17.9.3 U.A.E.
- 17.9.4 Egypt
- 17.9.5 Rest of Middle East and Africa
- SECTION 18 - COMPANY SHARE ANALYSIS
- 18.1 Global Augmented Reality (AR) and Virtual Reality (VR) Market, Company Share Analysis
- 18.2 North America Augmented Reality (AR) and Virtual Reality (VR) Market, Company Share Analysis
- 18.3 Europe Augmented Reality (AR) and Virtual Reality (VR) Market, Company Share Analysis
- 18.4 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) Market, Company Share Analysis
- SECTION 19 - COMPANY PROFILES
- 19.1 Alphabet Inc.
- 19.1.1 Company Snapshot
- 19.1.2 Financial Overview
- 19.1.3 Product Portfolio
- 19.1.4 Recent Developments
- 19.2 Apple Inc.
- 19.2.1 Company Snapshot
- 19.2.2 Financial Overview
- 19.2.3 Product Portfolio
- 19.2.4 Recent Developments
- 19.3 Augmented Pixels Inc.
- 19.3.1 Company Snapshot
- 19.3.2 Financial Overview
- 19.3.3 Product Portfolio
- 19.3.4 Recent Developments
- 19.4 Blippar Ltd.
- 19.4.1 Company Snapshot
- 19.4.2 Financial Overview
- 19.4.3 Product Portfolio
- 19.4.4 Recent Developments
- 19.5 CyberGlove Systems Inc.
- 19.5.1 Company Snapshot
- 19.5.2 Financial Overview
- 19.5.3 Product Portfolio
- 19.5.4 Recent Developments
- 19.6 Eon Reality Inc.
- 19.6.1 Company Snapshot
- 19.6.2 Financial Overview
- 19.6.3 Product Portfolio
- 19.6.4 Recent Developments
- 19.7 HP Inc.
- 19.7.1 Company Snapshot
- 19.7.2 Financial Overview
- 19.7.3 Product Portfolio
- 19.7.4 Recent Developments
- 19.8 HTC Corp.
- 19.8.1 Company Snapshot
- 19.8.2 Financial Overview
- 19.8.3 Product Portfolio
- 19.8.4 Recent Developments
- 19.9 Innovega Inc.
- 19.9.1 Company Snapshot
- 19.9.2 Financial Overview
- 19.9.3 Product Portfolio
- 19.9.4 Recent Developments
- 19.10 Lenovo Group Ltd.
- 19.10.1 Company Snapshot
- 19.10.2 Financial Overview
- 19.10.3 Product Portfolio
- 19.10.4 Recent Developments
- SECTION 20 - RELATED REPORTS
- SECTION 21 - DISCLAIMER
RESEARCH METHODOLOGY
RESEARCH AND DATA COLLECTION
- Research articles published on Technium
- Science and MDPI
- Research publications by government approved associations and societies
DATA PRE-PROCESSING
The term "data pre-processing" refers to the collection of procedures and methods used to clean, modify, and make ready for analysis the raw data gathered during research and data collection. The completion of this phase is necessary to guarantee that the data are reliable, consistent, and appropriate for statistical analysis and other data-driven tasks. The data pre-processing ensures that the information gathered from research and data collection is comparable and expressed in standard units, by the integration of missing data pointers and algorithmic approaches.
MODELING AND FORECASTING
QUALITY ASSURANCE AND OUTPUT
Quality assurance and output involves the process of validation, adjustments, further publications of key market indicators. Extensive plausibility and consistency tests are performed on derived time series to ensure the high degree of quality of our market analysis. This quality assurance procedure also includes rigorous inspection, validation, and editing by an experienced management team to assure the dependability of the published data.