MEDIA & ENTERTAINMENT
Global Animation Market - Industry Trends and Forecast to 2032
REPORT OVERVIEW
Global Animation Market, By Revenue Stream (OTT, Advertising, Sale of Tickets, and Others), Type (Stop Motion, Flipbook Animation, 2D Animation, and 3D Animation), Application (Entertainment & Gaming, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, and Others), Component (Hardware, Software, Services, and Consulting), Deployment (On-premise and On-demand), Organization Size (Small and Medium-sized Enterprises (SMEs) and Large Enterprises), Region (North America, Europe, Asia-Pacific, South America, Middle East and Africa) – Industry Trends and Forecast to 2032.
Market Insights
Market Dynamics
- Streaming platforms expansion
- IP expansion and franchise building
- Production costs and budget constraints
- Intellectual property risks and content piracy
- Metaverse and virtual worlds
- Advertising and branding
- Changing consumer preferences
- Intense competition
SEGMENTATION
- Revenue Stream
- OTT
- Advertising
- Sale of Tickets
- Others
- Type
- Stop Motion
- Flipbook Animation
- 2D Animation
- 3D Animation
- Application
- Entertainment & Gaming
- Architecture & Construction
- Education & Academics
- Manufacturing
- Automotive
- Electronics
- Others
- Healthcare & Life Sciences
- Government & Defense
- Others
- Component
- Hardware
- Software
- Services
- Consulting
- Support & Maintenance
- Integration & Deployment
- Education & Training
- Deployment
- On-premise
- On-demand
- Organization Size
- Small and Medium-sized Enterprises (SMEs)
- Large Enterprises
- North America
- U.S.
- Canada
- Mexico
- Rest of North America
- Europe
- Germany
- U.K.
- France
- Italy
- Spain
- Russia
- The Netherlands
- Belgium
- Turkey
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Singapore
- Malaysia
- Australia
- Thailand
- Philippines
- Rest of Asia-Pacific
- South America
- Brazil
- Argentina
- Chile
- Colombia
- Rest of South America
- Middle East and Africa
- Kingdom of Saudi Arabia
- South Africa
- U.A.E.
- Egypt
- Rest of Middle East and Africa
KEY MARKET PLAYERS
- Warner Bros. Discovery, Inc
- Sony Pictures Digital Productions Inc
- DREAMWORKS ANIMATION
- TOEI ANIMATION CO., LTD
- Walt Disney Animation Studios
- Paramount
- NETFLIX
- AARDMAN ANIMATIONS LTD
- OLM, Inc
- Madman Entertainment Pty. Ltd
Table OF CONTENTS
- SECTION 1 - INTRODUCTION
- 1.1 Taxonomy
- 1.2 Market Overview
- 1.3 Currency and Limitations
- 1.3.1 Currency
- 1.3.2 Limitations
- 1.4 Key Competitors
- SECTION 2 - RESEARCH METHODOLOGY
- 2.1 Research Approach
- 2.2 Data Collection and Validation
- 2.2.1 Secondary Research
- 2.2.2 Primary Research
- 2.3 Market Assessment
- 2.3.1 Market Size Estimation
- 2.3.2 Bottom-up Approach
- 2.3.3 Top-down Approach
- 2.3.4 Growth Forecast
- 2.4 Market Study Assumptions
- 2.5 Data Sources
- SECTION 3 - EXECUTIVE SUMMARY
- 3.1 Global Animation Market, by Revenue Stream
- 3.2 Global Animation Market, by Type
- 3.3 Global Animation Market, by Application
- 3.4 Global Animation Market, by Component
- 3.5 Global Animation Market, by Deployment
- 3.6 Global Animation Market, by Organization Size
- 3.7 Global Animation Market, by Geography
- 3.8 Market Position Grid
- SECTION 4 - PREMIUM INSIGHTS
- 4.1 Regulatory Framework
- 4.1.1 Standards
- 4.1.2 Regulatory Landscape
- 4.2 Value Chain Analysis
- 4.3 Supply Chain Analysis
- 4.4 COVID-19 Impact
- 4.5 Russia-Ukraine War Impact
- 4.6 PORTER's Five Force Analysis
- 4.7 PESTLE Analysis
- 4.8 SWOT Analysis
- 4.9 Go to Market Strategy
- 4.10 Opportunity Orbit
- 4.11 Multivariate Modelling
- 4.12 Pricing Analysis
- SECTION 5 - MARKET DYNAMICS
- 5.1 Trends
- 5.1.1 Immersive experiences and Extended Reality (XR)
- 5.1.2 Real-time animation and virtual production
- 5.1.3 Trend 3
- 5.2 Drivers
- 5.2.1 Streaming platforms expansion
- 5.2.2 IP expansion and franchise building
- 5.2.3 Driver 3
- 5.2.4 Driver 4
- 5.3 Restraints
- 5.3.1 Production costs and budget constraints
- 5.3.2 Intellectual property risks and content piracy
- 5.3.3 Restraint 3
- 5.4 Opportunities
- 5.4.1 Metaverse and virtual worlds
- 5.4.2 Advertising and branding
- 5.4.3 Opportunity 3
- 5.4.4 Opportunity 4
- 5.5 Challenges
- 5.5.1 Changing consumer preferences
- 5.5.2 Intense competition
- 5.5.3 Challenge 3
- SECTION 6 - GLOBAL ANIMATION MARKET, BY REVENUE STREAM
- 6.1 Revenue Stream Summary
- 6.2 Market Attractive Index
- 6.3 Global Animation Market, by Revenue Stream (2019-2032)
- SECTION 7 - GLOBAL ANIMATION MARKET, BY TYPE
- 7.1 Type Summary
- 7.2 Market Attractive Index
- 7.3 Global Animation Market, by Type (2019-2032)
- SECTION 8 - GLOBAL ANIMATION MARKET, BY APPLICATION
- 8.1 Application Summary
- 8.2 Market Attractive Index
- 8.3 Global Animation Market, by Application (2019-2032)
- SECTION 9 - GLOBAL ANIMATION MARKET, BY COMPONENT
- 9.1 Component Summary
- 9.2 Market Attractive Index
- 9.3 Global Animation Market, by Component (2019-2032)
- SECTION 10 - GLOBAL ANIMATION MARKET, BY DEPLOYMENT
- 10.1 Deployment Summary
- 10.2 Market Attractive Index
- 10.3 Global Animation Market, by Deployment (2019-2032)
- SECTION 11 - GLOBAL ANIMATION MARKET, BY ORGANIZATION SIZE
- 11.1 Organization Size Summary
- 11.2 Market Attractive Index
- 11.3 Global Animation Market, by Organization Size (2019-2032)
- SECTION 12 - GLOBAL ANIMATION MARKET, BY GEOGRAPHY
- 12.1 Regional Summary
- 12.2 Market Attractive Index
- 12.3 Global Animation Market, by Geography (2019-2032)
- SECTION 13 - NORTH AMERICA ANIMATION MARKET
- 13.1 North America Summary
- 13.2 Market Attractive Index
- 13.3 North America Animation Market, by Revenue Stream (2019-2032)
- 13.4 North America Animation Market, by Type (2019-2032)
- 13.5 North America Animation Market, by Application (2019-2032)
- 13.6 North America Animation Market, by Component (2019-2032)
- 13.7 North America Animation Market, by Deployment (2019-2032)
- 13.8 North America Animation Market, by Organization Size (2019-2032)
- 13.9 North America Animation Market, by Country (2019-2032)
- 13.9.1 U.S.
- 13.9.2 Canada
- 13.9.3 Mexico
- 13.9.4 Rest of North America
- SECTION 14 - EUROPE ANIMATION MARKET
- 14.1 Europe Summary
- 14.2 Market Attractive Index
- 14.3 Europe Animation Market, by Revenue Stream (2019-2032)
- 14.4 Europe Animation Market, by Type (2019-2032)
- 14.5 Europe Animation Market, by Application (2019-2032)
- 14.6 Europe Animation Market, by Component (2019-2032)
- 14.7 Europe Animation Market, by Deployment (2019-2032)
- 14.8 Europe Animation Market, by Organization Size (2019-2032)
- 14.9 Europe Animation Market, by Country (2019-2032)
- 14.9.1 Germany
- 14.9.2 U.K.
- 14.9.3 France
- 14.9.4 Italy
- 14.9.5 Spain
- 14.9.6 Russia
- 14.9.7 The Netherlands
- 14.9.8 Belgium
- 14.9.9 Turkey
- 14.9.10 Rest of Europe
- SECTION 15 - ASIA-PACIFIC ANIMATION MARKET
- 15.1 Asia-Pacific Summary
- 15.2 Market Attractive Index
- 15.3 Asia-Pacific Animation Market, by Revenue Stream (2019-2032)
- 15.4 Asia-Pacific Animation Market, by Type (2019-2032)
- 15.5 Asia-Pacific Animation Market, by Application (2019-2032)
- 15.6 Asia-Pacific Animation Market, by Component (2019-2032)
- 15.7 Asia-Pacific Animation Market, by Deployment (2019-2032)
- 15.8 Asia-Pacific Animation Market, by Organization Size (2019-2032)
- 15.9 Asia-Pacific Animation Market, by Country (2019-2032)
- 15.9.1 China
- 15.9.2 India
- 15.9.3 Japan
- 15.9.4 South Korea
- 15.9.5 Singapore
- 15.9.6 Malaysia
- 15.9.7 Australia
- 15.9.8 Thailand
- 15.9.9 Philippines
- 15.9.10 Rest of Asia-Pacific
- SECTION 16 - SOUTH AMERICA ANIMATION MARKET
- 16.1 South America Summary
- 16.2 Market Attractive Index
- 16.3 South America Animation Market, by Revenue Stream (2019-2032)
- 16.4 South America Animation Market, by Type (2019-2032)
- 16.5 South America Animation Market, by Application (2019-2032)
- 16.6 South America Animation Market, by Component (2019-2032)
- 16.7 South America Animation Market, by Deployment (2019-2032)
- 16.8 South America Animation Market, by Organization Size (2019-2032)
- 16.9 South America Animation Market, by Country (2019-2032)
- 16.9.1 Brazil
- 16.9.2 Argentina
- 16.9.3 Chile
- 16.9.4 Colombia
- 16.9.5 Rest of South America
- SECTION 17 - MIDDLE EAST AND AFRICA ANIMATION MARKET
- 17.1 Middle East and Africa Summary
- 17.2 Market Attractive Index
- 17.3 Middle East and Africa Animation Market, by Revenue Stream (2019-2032)
- 17.4 Middle East and Africa Animation Market, by Type (2019-2032)
- 17.5 Middle East and Africa Animation Market, by Application (2019-2032)
- 17.6 Middle East and Africa Animation Market, by Component (2019-2032)
- 17.7 Middle East and Africa Animation Market, by Deployment (2019-2032)
- 17.8 Middle East and Africa Animation Market, by Organization Size (2019-2032)
- 17.9 Middle East and Africa Animation Market, by Country (2019-2032)
- 17.9.1 Kingdom of Saudi Arabia
- 17.9.2 South Africa
- 17.9.3 U.A.E.
- 17.9.4 Egypt
- 17.9.5 Rest of Middle East and Africa
- SECTION 18 - COMPANY SHARE ANALYSIS
- 18.1 Global Animation Market, Company Share Analysis
- 18.2 North America Animation Market, Company Share Analysis
- 18.3 Europe Animation Market, Company Share Analysis
- 18.4 Asia-Pacific Animation Market, Company Share Analysis
- SECTION 19 - COMPANY PROFILES
- 19.1 Warner Bros. Discovery, Inc
- 19.1.1 Company Snapshot
- 19.1.2 Financial Overview
- 19.1.3 Product Portfolio
- 19.1.4 Recent Developments
- 19.2 Sony Pictures Digital Productions Inc
- 19.2.1 Company Snapshot
- 19.2.2 Financial Overview
- 19.2.3 Product Portfolio
- 19.2.4 Recent Developments
- 19.3 DREAMWORKS ANIMATION
- 19.3.1 Company Snapshot
- 19.3.2 Financial Overview
- 19.3.3 Product Portfolio
- 19.3.4 Recent Developments
- 19.4 TOEI ANIMATION CO., LTD
- 19.4.1 Company Snapshot
- 19.4.2 Financial Overview
- 19.4.3 Product Portfolio
- 19.4.4 Recent Developments
- 19.5 Walt Disney Animation Studios
- 19.5.1 Company Snapshot
- 19.5.2 Financial Overview
- 19.5.3 Product Portfolio
- 19.5.4 Recent Developments
- 19.6 Paramount
- 19.6.1 Company Snapshot
- 19.6.2 Financial Overview
- 19.6.3 Product Portfolio
- 19.6.4 Recent Developments
- 19.7 NETFLIX
- 19.7.1 Company Snapshot
- 19.7.2 Financial Overview
- 19.7.3 Product Portfolio
- 19.7.4 Recent Developments
- 19.8 AARDMAN ANIMATIONS LTD
- 19.8.1 Company Snapshot
- 19.8.2 Financial Overview
- 19.8.3 Product Portfolio
- 19.8.4 Recent Developments
- 19.9 OLM, Inc
- 19.9.1 Company Snapshot
- 19.9.2 Financial Overview
- 19.9.3 Product Portfolio
- 19.9.4 Recent Developments
- 19.10 Madman Entertainment Pty. Ltd
- 19.10.1 Company Snapshot
- 19.10.2 Financial Overview
- 19.10.3 Product Portfolio
- 19.10.4 Recent Developments
- SECTION 20 - RELATED REPORTS
- SECTION 21 - DISCLAIMER
RESEARCH METHODOLOGY
RESEARCH AND DATA COLLECTION
- Research articles published on Technium
- Science and MDPI
- Research publications by government approved associations and societies
DATA PRE-PROCESSING
The term "data pre-processing" refers to the collection of procedures and methods used to clean, modify, and make ready for analysis the raw data gathered during research and data collection. The completion of this phase is necessary to guarantee that the data are reliable, consistent, and appropriate for statistical analysis and other data-driven tasks. The data pre-processing ensures that the information gathered from research and data collection is comparable and expressed in standard units, by the integration of missing data pointers and algorithmic approaches.
MODELING AND FORECASTING
QUALITY ASSURANCE AND OUTPUT
Quality assurance and output involves the process of validation, adjustments, further publications of key market indicators. Extensive plausibility and consistency tests are performed on derived time series to ensure the high degree of quality of our market analysis. This quality assurance procedure also includes rigorous inspection, validation, and editing by an experienced management team to assure the dependability of the published data.