AEROSPACE & DEFENCE
Global In-Flight Entertainment and Connectivity Market - Industry Trends and Forecast to 2032
REPORT OVERVIEW
Global In-Flight Entertainment & Connectivity Market, By Offering (In-Flight Entertainment and In-Flight Connectivity), Platform (Narrow-Body Aircraft, Wide-Body Aircraft, and Business Jet), End Use (OEM and Aftermarket), Class (First Class, Business Class, Premium Economy Class, and Economy Class), Region (North America, Europe, Asia-Pacific, South America, Middle East and Africa) – Industry Trends and Forecast to 2032.
Market Insights
Market Dynamics
- Growth in air travel
- Improved technology
- High implementation costs
- Technical and connectivity limitations
- Expansion of 5G technology
- Innovative entertainment solutions
- Keeping up with advancements
- Diverse and changing consumer preferences
SEGMENTATION
- Offering
- In-Flight Entertainment
- Product
- Portable Device
- Non-Portable Device
- In-Flight Content
- Streamed
- Stored
- In-Flight Retail and Advertising
- Retail
- Advertising
- In-Flight Connectivity
- Solution
- Wired
- Wireless
- In-Flight Internet
- Air-to-Ground (Cellular-Based)
- Hybrid-Based
- Platform
- Narrow-Body Aircraft
- Wide-Body Aircraft
- Business Jet
- End Use
- OEM
- Aftermarket
- Class
- First Class
- Business Class
- Premium Economy Class
- Economy Class
- North America
- U.S.
- Canada
- Mexico
- Rest of North America
- Europe
- Germany
- U.K.
- France
- Italy
- Spain
- Russia
- The Netherlands
- Belgium
- Turkey
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Singapore
- Malaysia
- Australia
- Thailand
- Philippines
- Rest of Asia-Pacific
- South America
- Brazil
- Argentina
- Chile
- Colombia
- Rest of South America
- Middle East and Africa
- Kingdom of Saudi Arabia
- South Africa
- U.A.E.
- Egypt
- Rest of Middle East and Africa
KEY MARKET PLAYERS
- Astronics Corporation
- Burrana Pty Ltd
- FDS Avionics Corp.
- Global Eagle Entertainment, Inc.
- Gogo LLC
- Honeywell International Inc
- Lufthansa Systems GmbH & Co. KG
- Panasonic Avionics Corporation
- Safran
- Sitaonair
Table OF CONTENTS
- SECTION 1 - INTRODUCTION
- 1.1 Taxonomy
- 1.2 Market Overview
- 1.3 Currency and Limitations
- 1.3.1 Currency
- 1.3.2 Limitations
- 1.4 Key Competitors
- SECTION 2 - RESEARCH METHODOLOGY
- 2.1 Research Approach
- 2.2 Data Collection and Validation
- 2.2.1 Secondary Research
- 2.2.2 Primary Research
- 2.3 Market Assessment
- 2.3.1 Market Size Estimation
- 2.3.2 Bottom-up Approach
- 2.3.3 Top-down Approach
- 2.3.4 Growth Forecast
- 2.4 Market Study Assumptions
- 2.5 Data Sources
- SECTION 3 - EXECUTIVE SUMMARY
- 3.1 Global In-Flight Entertainment & Connectivity Market, by Offering
- 3.2 Global In-Flight Entertainment & Connectivity Market, by Platform
- 3.3 Global In-Flight Entertainment & Connectivity Market, by End Use
- 3.4 Global In-Flight Entertainment & Connectivity Market, by Class
- 3.5 Global In-Flight Entertainment & Connectivity Market, by Geography
- 3.6 Market Position Grid
- SECTION 4 - PREMIUM INSIGHTS
- 4.1 Regulatory Framework
- 4.1.1 Standards
- 4.1.2 Regulatory Landscape
- 4.2 Value Chain Analysis
- 4.3 Supply Chain Analysis
- 4.4 COVID-19 Impact
- 4.5 Russia-Ukraine War Impact
- 4.6 PORTER's Five Force Analysis
- 4.7 PESTLE Analysis
- 4.8 SWOT Analysis
- 4.9 Go to Market Strategy
- 4.10 Opportunity Orbit
- 4.11 Multivariate Modelling
- 4.12 Pricing Analysis
- SECTION 5 - MARKET DYNAMICS
- 5.1 Trends
- 5.1.1 High-speed connectivity
- 5.1.2 Personalized content
- 5.1.3 Trend 3
- 5.2 Drivers
- 5.2.1 Growth in air travel
- 5.2.2 Improved technology
- 5.2.3 Driver 3
- 5.2.4 Driver 4
- 5.3 Restraints
- 5.3.1 High implementation costs
- 5.3.2 Technical and connectivity limitations
- 5.3.3 Restraint 3
- 5.4 Opportunities
- 5.4.1 Expansion of 5G technology
- 5.4.2 Innovative entertainment solutions
- 5.4.3 Opportunity 3
- 5.4.4 Opportunity 4
- 5.5 Challenges
- 5.5.1 Keeping up with advancements
- 5.5.2 Diverse and changing consumer preferences
- 5.5.3 Challenge 3
- SECTION 6 - GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY OFFERING
- 6.1 Offering Summary
- 6.2 Market Attractive Index
- 6.3 Global In-Flight Entertainment & Connectivity Market, by Offering (2019-2032)
- SECTION 7 - GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY PLATFORM
- 7.1 Platform Summary
- 7.2 Market Attractive Index
- 7.3 Global In-Flight Entertainment & Connectivity Market, by Platform (2019-2032)
- SECTION 8 - GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USE
- 8.1 End Use Summary
- 8.2 Market Attractive Index
- 8.3 Global In-Flight Entertainment & Connectivity Market, by End Use (2019-2032)
- SECTION 9 - GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CLASS
- 9.1 Class Summary
- 9.2 Market Attractive Index
- 9.3 Global In-Flight Entertainment & Connectivity Market, by Class (2019-2032)
- SECTION 10 - GLOBAL IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY GEOGRAPHY
- 10.1 Regional Summary
- 10.2 Market Attractive Index
- 10.3 Global In-Flight Entertainment & Connectivity Market, by Geography (2019-2032)
- SECTION 11 - NORTH AMERICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
- 11.1 North America Summary
- 11.2 Market Attractive Index
- 11.3 North America In-Flight Entertainment & Connectivity Market, by Offering (2019-2032)
- 11.4 North America In-Flight Entertainment & Connectivity Market, by Platform (2019-2032)
- 11.5 North America In-Flight Entertainment & Connectivity Market, by End Use (2019-2032)
- 11.6 North America In-Flight Entertainment & Connectivity Market, by Class (2019-2032)
- 11.7 North America In-Flight Entertainment & Connectivity Market, by Country (2019-2032)
- 11.7.1 U.S.
- 11.7.2 Canada
- 11.7.3 Mexico
- 11.7.4 Rest of North America
- SECTION 12 - EUROPE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
- 12.1 Europe Summary
- 12.2 Market Attractive Index
- 12.3 Europe In-Flight Entertainment & Connectivity Market, by Offering (2019-2032)
- 12.4 Europe In-Flight Entertainment & Connectivity Market, by Platform (2019-2032)
- 12.5 Europe In-Flight Entertainment & Connectivity Market, by End Use (2019-2032)
- 12.6 Europe In-Flight Entertainment & Connectivity Market, by Class (2019-2032)
- 12.7 Europe In-Flight Entertainment & Connectivity Market, by Country (2019-2032)
- 12.7.1 Germany
- 12.7.2 U.K.
- 12.7.3 France
- 12.7.4 Italy
- 12.7.5 Spain
- 12.7.6 Russia
- 12.7.7 The Netherlands
- 12.7.8 Belgium
- 12.7.9 Turkey
- 12.7.10 Rest of Europe
- SECTION 13 - ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
- 13.1 Asia-Pacific Summary
- 13.2 Market Attractive Index
- 13.3 Asia-Pacific In-Flight Entertainment & Connectivity Market, by Offering (2019-2032)
- 13.4 Asia-Pacific In-Flight Entertainment & Connectivity Market, by Platform (2019-2032)
- 13.5 Asia-Pacific In-Flight Entertainment & Connectivity Market, by End Use (2019-2032)
- 13.6 Asia-Pacific In-Flight Entertainment & Connectivity Market, by Class (2019-2032)
- 13.7 Asia-Pacific In-Flight Entertainment & Connectivity Market, by Country (2019-2032)
- 13.7.1 China
- 13.7.2 India
- 13.7.3 Japan
- 13.7.4 South Korea
- 13.7.5 Singapore
- 13.7.6 Malaysia
- 13.7.7 Australia
- 13.7.8 Thailand
- 13.7.9 Philippines
- 13.7.10 Rest of Asia-Pacific
- SECTION 14 - SOUTH AMERICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
- 14.1 South America Summary
- 14.2 Market Attractive Index
- 14.3 South America In-Flight Entertainment & Connectivity Market, by Offering (2019-2032)
- 14.4 South America In-Flight Entertainment & Connectivity Market, by Platform (2019-2032)
- 14.5 South America In-Flight Entertainment & Connectivity Market, by End Use (2019-2032)
- 14.6 South America In-Flight Entertainment & Connectivity Market, by Class (2019-2032)
- 14.7 South America In-Flight Entertainment & Connectivity Market, by Country (2019-2032)
- 14.7.1 Brazil
- 14.7.2 Argentina
- 14.7.3 Chile
- 14.7.4 Colombia
- 14.7.5 Rest of South America
- SECTION 15 - MIDDLE EAST AND AFRICA IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
- 15.1 Middle East and Africa Summary
- 15.2 Market Attractive Index
- 15.3 Middle East and Africa In-Flight Entertainment & Connectivity Market, by Offering (2019-2032)
- 15.4 Middle East and Africa In-Flight Entertainment & Connectivity Market, by Platform (2019-2032)
- 15.5 Middle East and Africa In-Flight Entertainment & Connectivity Market, by End Use (2019-2032)
- 15.6 Middle East and Africa In-Flight Entertainment & Connectivity Market, by Class (2019-2032)
- 15.7 Middle East and Africa In-Flight Entertainment & Connectivity Market, by Country (2019-2032)
- 15.7.1 Kingdom of Saudi Arabia
- 15.7.2 South Africa
- 15.7.3 U.A.E.
- 15.7.4 Egypt
- 15.7.5 Rest of Middle East and Africa
- SECTION 16 - COMPANY SHARE ANALYSIS
- 16.1 Global In-Flight Entertainment & Connectivity Market, Company Share Analysis
- 16.2 North America In-Flight Entertainment & Connectivity Market, Company Share Analysis
- 16.3 Europe In-Flight Entertainment & Connectivity Market, Company Share Analysis
- 16.4 Asia-Pacific In-Flight Entertainment & Connectivity Market, Company Share Analysis
- SECTION 17 - COMPANY PROFILES
- 17.1 Astronics Corporation
- 17.1.1 Company Snapshot
- 17.1.2 Financial Overview
- 17.1.3 Product Portfolio
- 17.1.4 Recent Developments
- 17.2 Burrana Pty Ltd
- 17.2.1 Company Snapshot
- 17.2.2 Financial Overview
- 17.2.3 Product Portfolio
- 17.2.4 Recent Developments
- 17.3 FDS Avionics Corp.
- 17.3.1 Company Snapshot
- 17.3.2 Financial Overview
- 17.3.3 Product Portfolio
- 17.3.4 Recent Developments
- 17.4 Global Eagle Entertainment, Inc.
- 17.4.1 Company Snapshot
- 17.4.2 Financial Overview
- 17.4.3 Product Portfolio
- 17.4.4 Recent Developments
- 17.5 Gogo LLC
- 17.5.1 Company Snapshot
- 17.5.2 Financial Overview
- 17.5.3 Product Portfolio
- 17.5.4 Recent Developments
- 17.6 Honeywell International Inc
- 17.6.1 Company Snapshot
- 17.6.2 Financial Overview
- 17.6.3 Product Portfolio
- 17.6.4 Recent Developments
- 17.7 Lufthansa Systems GmbH & Co. KG
- 17.7.1 Company Snapshot
- 17.7.2 Financial Overview
- 17.7.3 Product Portfolio
- 17.7.4 Recent Developments
- 17.8 Panasonic Avionics Corporation
- 17.8.1 Company Snapshot
- 17.8.2 Financial Overview
- 17.8.3 Product Portfolio
- 17.8.4 Recent Developments
- 17.9 Safran
- 17.9.1 Company Snapshot
- 17.9.2 Financial Overview
- 17.9.3 Product Portfolio
- 17.9.4 Recent Developments
- 17.10 Sitaonair
- 17.10.1 Company Snapshot
- 17.10.2 Financial Overview
- 17.10.3 Product Portfolio
- 17.10.4 Recent Developments
- SECTION 18 - RELATED REPORTS
- SECTION 19 - DISCLAIMER
RESEARCH METHODOLOGY
RESEARCH AND DATA COLLECTION
- Research articles published on Technium
- Science and MDPI
- Research publications by government approved associations and societies
DATA PRE-PROCESSING
The term "data pre-processing" refers to the collection of procedures and methods used to clean, modify, and make ready for analysis the raw data gathered during research and data collection. The completion of this phase is necessary to guarantee that the data are reliable, consistent, and appropriate for statistical analysis and other data-driven tasks. The data pre-processing ensures that the information gathered from research and data collection is comparable and expressed in standard units, by the integration of missing data pointers and algorithmic approaches.
MODELING AND FORECASTING
QUALITY ASSURANCE AND OUTPUT
Quality assurance and output involves the process of validation, adjustments, further publications of key market indicators. Extensive plausibility and consistency tests are performed on derived time series to ensure the high degree of quality of our market analysis. This quality assurance procedure also includes rigorous inspection, validation, and editing by an experienced management team to assure the dependability of the published data.