MEDIA & ENTERTAINMENT
Global 3D Animation Market - Industry Trends and Forecast to 2032
REPORT OVERVIEW
Global 3D Animation Market, By Technique (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and Others), Component (Hardware, Software, and Services), Deployment (On-Premise and On-Demand), Organization Size (Small and Medium-sized Enterprises (SMEs) and Large Enterprises), End-use (Entertainment & Gaming, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, Aerospace, Advertising and Marketing, and Others), Region (North America, Europe, Asia-Pacific, South America, Middle East and Africa) – Industry Trends and Forecast to 2032.
Market Insights
Market Dynamics
- Increasing demand in entertainment industry
- Growing adoption in advertising and marketing
- High initial investment costs
- Limited accessibility in developing regions
- Rapid technological advancements
- Demand for visual effects (VFX)
- Market saturation and fragmentation
- Intellectual property concerns
SEGMENTATION
- Technique
- 3D Modelling
- Motion Graphics
- 3D Rendering
- Visual Effects (VFX)
- Others
- Component
- Hardware
- Software
- Services
- Consulting
- Support & Maintenance
- Integration & Deployment
- Education & Training
- Deployment
- On-Premise
- On-Demand
- Organization Size
- Small and Medium-sized Enterprises (SMEs)
- Large Enterprises
- End-use
- Entertainment & Gaming
- Architecture & Construction
- Education & Academics
- Manufacturing
- Automotive
- Electronics
- Others
- Healthcare & Life Sciences
- Government & Defense
- Aerospace
- Advertising and Marketing
- Others
- North America
- U.S.
- Canada
- Mexico
- Rest of North America
- Europe
- Germany
- U.K.
- France
- Italy
- Spain
- Russia
- The Netherlands
- Belgium
- Turkey
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Singapore
- Malaysia
- Australia
- Thailand
- Philippines
- Rest of Asia-Pacific
- South America
- Brazil
- Argentina
- Chile
- Colombia
- Rest of South America
- Middle East and Africa
- Kingdom of Saudi Arabia
- South Africa
- U.A.E.
- Egypt
- Rest of Middle East and Africa
KEY MARKET PLAYERS
- Adobe
- Autodesk, Inc.
- Corel Corporation
- Corus Entertainment Inc.
- Deep Motion
- Maxon Computer GmbH
- NVIDIA Corporation
- Side Effects Software Inc.
- Spaceblock
- Toon Boom Animation Inc.
Table OF CONTENTS
- SECTION 1 - INTRODUCTION
- 1.1 Taxonomy
- 1.2 Market Overview
- 1.3 Currency and Limitations
- 1.3.1 Currency
- 1.3.2 Limitations
- 1.4 Key Competitors
- SECTION 2 - RESEARCH METHODOLOGY
- 2.1 Research Approach
- 2.2 Data Collection and Validation
- 2.2.1 Secondary Research
- 2.2.2 Primary Research
- 2.3 Market Assessment
- 2.3.1 Market Size Estimation
- 2.3.2 Bottom-up Approach
- 2.3.3 Top-down Approach
- 2.3.4 Growth Forecast
- 2.4 Market Study Assumptions
- 2.5 Data Sources
- SECTION 3 - EXECUTIVE SUMMARY
- 3.1 Global 3D Animation Market, by Technique
- 3.2 Global 3D Animation Market, by Component
- 3.3 Global 3D Animation Market, by Deployment
- 3.4 Global 3D Animation Market, by Organization Size
- 3.5 Global 3D Animation Market, by End-use
- 3.6 Global 3D Animation Market, by Geography
- 3.7 Market Position Grid
- SECTION 4 - PREMIUM INSIGHTS
- 4.1 Regulatory Framework
- 4.1.1 Standards
- 4.1.2 Regulatory Landscape
- 4.2 Value Chain Analysis
- 4.3 Supply Chain Analysis
- 4.4 COVID-19 Impact
- 4.5 Russia-Ukraine War Impact
- 4.6 PORTER's Five Force Analysis
- 4.7 PESTLE Analysis
- 4.8 SWOT Analysis
- 4.9 Go to Market Strategy
- 4.10 Opportunity Orbit
- 4.11 Multivariate Modelling
- 4.12 Pricing Analysis
- SECTION 5 - MARKET DYNAMICS
- 5.1 Trends
- 5.1.1 Emergence of Virtual Reality (VR) and Augmented Reality (VR)
- 5.1.2 Globalization of animation production
- 5.1.3 Trend 3
- 5.2 Drivers
- 5.2.1 Increasing demand in entertainment industry
- 5.2.2 Growing adoption in advertising and marketing
- 5.2.3 Driver 3
- 5.2.4 Driver 4
- 5.3 Restraints
- 5.3.1 High initial investment costs
- 5.3.2 Limited accessibility in developing regions
- 5.3.3 Restraint 3
- 5.4 Opportunities
- 5.4.1 Rapid technological advancements
- 5.4.2 Demand for visual effects (VFX)
- 5.4.3 Opportunity 3
- 5.4.4 Opportunity 4
- 5.5 Challenges
- 5.5.1 Market saturation and fragmentation
- 5.5.2 Intellectual property concerns
- 5.5.3 Challenge 3
- SECTION 6 - GLOBAL 3D ANIMATION MARKET, BY TECHNIQUE
- 6.1 Technique Summary
- 6.2 Market Attractive Index
- 6.3 Global 3D Animation Market, by Technique (2019-2032)
- SECTION 7 - GLOBAL 3D ANIMATION MARKET, BY COMPONENT
- 7.1 Component Summary
- 7.2 Market Attractive Index
- 7.3 Global 3D Animation Market, by Component (2019-2032)
- SECTION 8 - GLOBAL 3D ANIMATION MARKET, BY DEPLOYMENT
- 8.1 Deployment Summary
- 8.2 Market Attractive Index
- 8.3 Global 3D Animation Market, by Deployment (2019-2032)
- SECTION 9 - GLOBAL 3D ANIMATION MARKET, BY ORGANIZATION SIZE
- 9.1 Organization Size Summary
- 9.2 Market Attractive Index
- 9.3 Global 3D Animation Market, by Organization Size (2019-2032)
- SECTION 10 - GLOBAL 3D ANIMATION MARKET, BY END-USE
- 10.1 End-use Summary
- 10.2 Market Attractive Index
- 10.3 Global 3D Animation Market, by End-use (2019-2032)
- SECTION 11 - GLOBAL 3D ANIMATION MARKET, BY GEOGRAPHY
- 11.1 Regional Summary
- 11.2 Market Attractive Index
- 11.3 Global 3D Animation Market, by Geography (2019-2032)
- SECTION 12 - NORTH AMERICA 3D ANIMATION MARKET
- 12.1 North America Summary
- 12.2 Market Attractive Index
- 12.3 North America 3D Animation Market, by Technique (2019-2032)
- 12.4 North America 3D Animation Market, by Component (2019-2032)
- 12.5 North America 3D Animation Market, by Deployment (2019-2032)
- 12.6 North America 3D Animation Market, by Organization Size (2019-2032)
- 12.7 North America 3D Animation Market, by End-use (2019-2032)
- 12.8 North America 3D Animation Market, by Country (2019-2032)
- 12.8.1 U.S.
- 12.8.2 Canada
- 12.8.3 Mexico
- 12.8.4 Rest of North America
- SECTION 13 - EUROPE 3D ANIMATION MARKET
- 13.1 Europe Summary
- 13.2 Market Attractive Index
- 13.3 Europe 3D Animation Market, by Technique (2019-2032)
- 13.4 Europe 3D Animation Market, by Component (2019-2032)
- 13.5 Europe 3D Animation Market, by Deployment (2019-2032)
- 13.6 Europe 3D Animation Market, by Organization Size (2019-2032)
- 13.7 Europe 3D Animation Market, by End-use (2019-2032)
- 13.8 Europe 3D Animation Market, by Country (2019-2032)
- 13.8.1 Germany
- 13.8.2 U.K.
- 13.8.3 France
- 13.8.4 Italy
- 13.8.5 Spain
- 13.8.6 Russia
- 13.8.7 The Netherlands
- 13.8.8 Belgium
- 13.8.9 Turkey
- 13.8.10 Rest of Europe
- SECTION 14 - ASIA-PACIFIC 3D ANIMATION MARKET
- 14.1 Asia-Pacific Summary
- 14.2 Market Attractive Index
- 14.3 Asia-Pacific 3D Animation Market, by Technique (2019-2032)
- 14.4 Asia-Pacific 3D Animation Market, by Component (2019-2032)
- 14.5 Asia-Pacific 3D Animation Market, by Deployment (2019-2032)
- 14.6 Asia-Pacific 3D Animation Market, by Organization Size (2019-2032)
- 14.7 Asia-Pacific 3D Animation Market, by End-use (2019-2032)
- 14.8 Asia-Pacific 3D Animation Market, by Country (2019-2032)
- 14.8.1 China
- 14.8.2 India
- 14.8.3 Japan
- 14.8.4 South Korea
- 14.8.5 Singapore
- 14.8.6 Malaysia
- 14.8.7 Australia
- 14.8.8 Thailand
- 14.8.9 Philippines
- 14.8.10 Rest of Asia-Pacific
- SECTION 15 - SOUTH AMERICA 3D ANIMATION MARKET
- 15.1 South America Summary
- 15.2 Market Attractive Index
- 15.3 South America 3D Animation Market, by Technique (2019-2032)
- 15.4 South America 3D Animation Market, by Component (2019-2032)
- 15.5 South America 3D Animation Market, by Deployment (2019-2032)
- 15.6 South America 3D Animation Market, by Organization Size (2019-2032)
- 15.7 South America 3D Animation Market, by End-use (2019-2032)
- 15.8 South America 3D Animation Market, by Country (2019-2032)
- 15.8.1 Brazil
- 15.8.2 Argentina
- 15.8.3 Chile
- 15.8.4 Colombia
- 15.8.5 Rest of South America
- SECTION 16 - MIDDLE EAST AND AFRICA 3D ANIMATION MARKET
- 16.1 Middle East and Africa Summary
- 16.2 Market Attractive Index
- 16.3 Middle East and Africa 3D Animation Market, by Technique (2019-2032)
- 16.4 Middle East and Africa 3D Animation Market, by Component (2019-2032)
- 16.5 Middle East and Africa 3D Animation Market, by Deployment (2019-2032)
- 16.6 Middle East and Africa 3D Animation Market, by Organization Size (2019-2032)
- 16.7 Middle East and Africa 3D Animation Market, by End-use (2019-2032)
- 16.8 Middle East and Africa 3D Animation Market, by Country (2019-2032)
- 16.8.1 Kingdom of Saudi Arabia
- 16.8.2 South Africa
- 16.8.3 U.A.E.
- 16.8.4 Egypt
- 16.8.5 Rest of Middle East and Africa
- SECTION 17 - COMPANY SHARE ANALYSIS
- 17.1 Global 3D Animation Market, Company Share Analysis
- 17.2 North America 3D Animation Market, Company Share Analysis
- 17.3 Europe 3D Animation Market, Company Share Analysis
- 17.4 Asia-Pacific 3D Animation Market, Company Share Analysis
- SECTION 18 - COMPANY PROFILES
- 18.1 Adobe
- 18.1.1 Company Snapshot
- 18.1.2 Financial Overview
- 18.1.3 Product Portfolio
- 18.1.4 Recent Developments
- 18.2 Autodesk, Inc.
- 18.2.1 Company Snapshot
- 18.2.2 Financial Overview
- 18.2.3 Product Portfolio
- 18.2.4 Recent Developments
- 18.3 Corel Corporation
- 18.3.1 Company Snapshot
- 18.3.2 Financial Overview
- 18.3.3 Product Portfolio
- 18.3.4 Recent Developments
- 18.4 Corus Entertainment Inc.
- 18.4.1 Company Snapshot
- 18.4.2 Financial Overview
- 18.4.3 Product Portfolio
- 18.4.4 Recent Developments
- 18.5 Deep Motion
- 18.5.1 Company Snapshot
- 18.5.2 Financial Overview
- 18.5.3 Product Portfolio
- 18.5.4 Recent Developments
- 18.6 Maxon Computer GmbH
- 18.6.1 Company Snapshot
- 18.6.2 Financial Overview
- 18.6.3 Product Portfolio
- 18.6.4 Recent Developments
- 18.7 NVIDIA Corporation
- 18.7.1 Company Snapshot
- 18.7.2 Financial Overview
- 18.7.3 Product Portfolio
- 18.7.4 Recent Developments
- 18.8 Side Effects Software Inc.
- 18.8.1 Company Snapshot
- 18.8.2 Financial Overview
- 18.8.3 Product Portfolio
- 18.8.4 Recent Developments
- 18.9 Spaceblock
- 18.9.1 Company Snapshot
- 18.9.2 Financial Overview
- 18.9.3 Product Portfolio
- 18.9.4 Recent Developments
- 18.10 Toon Boom Animation Inc.
- 18.10.1 Company Snapshot
- 18.10.2 Financial Overview
- 18.10.3 Product Portfolio
- 18.10.4 Recent Developments
- SECTION 19 - RELATED REPORTS
- SECTION 20 - DISCLAIMER
RESEARCH METHODOLOGY
RESEARCH AND DATA COLLECTION
- Research articles published on Technium
- Science and MDPI
- Research publications by government approved associations and societies
DATA PRE-PROCESSING
The term "data pre-processing" refers to the collection of procedures and methods used to clean, modify, and make ready for analysis the raw data gathered during research and data collection. The completion of this phase is necessary to guarantee that the data are reliable, consistent, and appropriate for statistical analysis and other data-driven tasks. The data pre-processing ensures that the information gathered from research and data collection is comparable and expressed in standard units, by the integration of missing data pointers and algorithmic approaches.
MODELING AND FORECASTING
QUALITY ASSURANCE AND OUTPUT
Quality assurance and output involves the process of validation, adjustments, further publications of key market indicators. Extensive plausibility and consistency tests are performed on derived time series to ensure the high degree of quality of our market analysis. This quality assurance procedure also includes rigorous inspection, validation, and editing by an experienced management team to assure the dependability of the published data.